MHC Talker body movement library adopts the logic scheme of AI+movement library, and intelligently judges the length of the conversation statement to call similar length movements to realize the drive;

Face ldle Animation:Customize the face Idle animation;
Use Body Animation:Enable/disable body animation control;
ldle To Action Range:Idle action to dialog action over range;
Set the range of the duration of Idle state transition to other dialog actions, 0.15 means when the Idle action plays 15% and then goes to other dialog actions, 0.15-0.25 means a random range within 15%-25%, the same value can be set, the larger the value, the longer the Idle action stays;
Body ldle Animation:Customize the body Idle animation;
The Idle maneuver is recommended to be about 10 seconds and not less than 5 seconds.
First Sentence Action Filter:First sentence action filter;
(Unit: second) Example: Set it to 5, the action in Animation Lists will not be called for more than 5 seconds in the first sentence of the dialog. This prevents the dialog from being too short, and the action process and character behavior from not matching.
Use Random Action:Random Actions;
Enable to play randomized actions, if not, they will be played in Animation Lists order.
Animation Lists:Animated lists.
*Note: You need to match the template action redirection from the preset animation list to your character, otherwise the animation will be distorted.
This item is to add action library for logic driven action, you can click "+" to add action; the action should be loop animation, the first and last frames of each action are the same as the first and last frames of the body Idle animation, so that the action will make the action articulated and coherent, it is recommended to use the behavior of the action without repeating, and to add different lengths of action, it is recommended that the length of 3-10 seconds are all covered. , the drive effect is better.
Use Start Action:Start the movement.
When checked, you can add a fixed action at the beginning of each sentence during a conversation, and add more than one to choose randomly;
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